Forrester Research interviewed more than a dozen companies -- including IBM, SAP, and Sun Microsystems -- to compile its report Getting Real Work Done In Virtual Worlds. The firm concluded that, eventually, the 3D Internet will be as important for work as the Web. The report further admonishes business professionals to experiment with virtual worlds to replicate workspaces, allow people to share 3D objects, and make remote training more realistic.
More recently, Greenlight Insights has been forecasting Virtual Reality (VR) and Augmented Reality (AR) industry trends and consumer behaviors. The firm predicts VR revenues will total nearly $75 billion by 2021. Between 2017 and 2021, the company predicts a shift from a consumer orientation to more commercial applications (construction, education, etc.), as well as location-based VR in malls and movie theaters.
Can you imagine the benefits to your organization?
A Second Life developer since 2006, your instructor has found the platform to be a great place to provide role play and scenario-based training to users across the globe simultaneously. With the quality of VR headsets rapidly improving and the cost rapidly dropping, he is making forays into more recent 3D sandboxes as well.
In this course, your instructor will walk you through such online 3D environments as Second Life, Sansar, High Fidelity, Sinespace, and Steam.
We will discuss:
- Hardware requirements
- Software requirements
- Software capabilities
- User cultures
- 3D development tools
- Simulation design
- Event planning
- Project management
- End-user support
- Integration/migration of non-VR content.
Let us show you how VR can take online training to a higher level!
All you will need is a Web browser and Internet access. VR headsets are not required for class, although we will be discussing them.
Time: About 8 hours.
Venue: All courses are presented online via Adobe Connect.
Completion: Numbered certificate provided.
Your instructor is a Learning & Development consultant with more than 20 years of experience in the training field. An ex-journalist, and author of more than a dozen textbooks, Dell strives to make complicated or mundane subjects more approachable and easy to understand for his audiences. Dell founded the eLearning development firm Scion Networks (1995) to graft his team's expertise in traditional publishing with the then fledgling technologies of the Web. Over the years, Dell's clients have included such firms as Apple, Microsoft, and Blue Cross/Blue Shield, as well as numerous government agencies and not-for-profit organizations.
All Courses, Free & Public Service, Self-Paced
Up and Running in Second Life® (free)
This beginners-level instructional machinima gets our corporate and higher-education clients working in Second Life's Virtual Reality (VR) world quickly and easily. It can do the same for you!